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TGA (Targa) is an old image format used mainly in games, 3D software and textures. Browsers and many modern programs do not open it directly. PNG is lossless, supports transparency and is opened everywhere.
The TGA is read locally with a built-in decoder (uncompressed and RLE, 24- and 32-bit) and exported as PNG; the alpha channel is preserved. Nothing is uploaded.
You usually run into TGA files around games and 3D graphics: character textures, sprite sheets or render outputs from older tools often come in this format, which goes back to the Truevision graphics cards of the 1980s. Its alpha channel was an important argument back then for storing transparency for masks and overlays. The PNG takes over exactly this transparency in full, so your mask is preserved - now in a format that every image viewer, content management system and browser displays directly.
The built-in reader understands the common true-colour variants at 24 and 32 bit (stored raw or packed with the simple RLE run-length encoding), plus pure grayscale TGA (8-bit, also raw or RLE-packed). Only the rare colour-palette (indexed) variant is deliberately not read. For practically every TGA from today's software the result is a clean, immediately usable PNG.
Specifications
Specifications
Input formats
TGA
Output format
PNG
Batch processing
Yes
Processing
Locally in your browser (JavaScript)
File upload
None
In 3 steps
Drop or tap your TGA file.
The tool exports lossless PNG.
Download the PNG - with no upload.
Limitations: Supported are true-colour TGA (24/32-bit) and grayscale TGA (8-bit), each uncompressed and RLE. Only the colour-palette variant is not read. PNG is larger than JPG for photos.
FAQ
Are my images uploaded?
No. The conversion runs entirely in the browser - even in airplane mode.
Is transparency preserved?
Yes, for 32-bit TGA the alpha channel is fully carried into the PNG.
Which TGA variants work?
True-colour 24/32-bit and grayscale 8-bit, each uncompressed and RLE-compressed. Only colour-palette TGA is not supported.