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OBJ to GLB

Convert OBJ 3D models to the GLB format (binary glTF) locally - the standard for web, AR and 3D viewers. No upload.

Running locally on your device ...

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Your files never left your device

    Is my file uploaded?

    No. Everything runs in your browser - your file never leaves your device. How this is verifiable

    No upload100% local
    Your content stays with youno third-party access
    Servers in GermanyGDPR by design
    Independently auditedTLS A+ · HTTP headers A+

    OBJ (Wavefront) is a common exchange format for 3D programs such as Blender, Cinema 4D or Maya. For the web, AR and modern viewers, though, glTF is the standard - with GLB as the compact single-file variant that bundles everything into one binary file. This tool reads the geometry of your OBJ and writes a valid GLB file from it, for instance for the model-viewer element, three.js or Babylon.js.

    From the indexed OBJ mesh (a vertex pool with faces referencing it) a glTF 2.0 structure is produced: vertex and index buffers in the GLB binary part plus accessor and mesh entries. Polygons with more than three corners are split into triangles; the coordinates are carried over unchanged as 32-bit floating-point numbers.

    Everything runs entirely locally in the browser - your model never leaves your device. Honestly framed: pure geometry is transferred. Materials from a companion MTL file as well as texture coordinates, normals and groups are not carried over. A broken or empty file is rejected with a clear message.

    Specifications

    Specifications
    Input formatsOBJ
    Output formatGLB
    Batch processingNo
    ProcessingLocally in your browser (JavaScript)
    File uploadNone

    In 3 steps

    1. Drop your OBJ file.
    2. The conversion runs automatically.
    3. Download the GLB (e.g. for model-viewer).

    Limitations: Converts OBJ to a GLB file (binary glTF 2.0): polygons are split into triangles and coordinates stay unchanged (32-bit float). Pure geometry is transferred - MTL materials, texture coordinates, normals and groups are not carried over. An invalid or empty file is rejected with a clear error.

    FAQ

    Are MTL materials carried over?

    No. Pure geometry is converted; a companion MTL file and textures are not carried into the GLB.

    What happens to quads or n-gons?

    Faces with more than three corners are split into triangles (glTF stores triangles).

    What is GLB versus glTF?

    GLB is the binary single-file form of glTF: structure and binary buffer in one file.

    Is my file uploaded?

    No, the conversion happens entirely locally in the browser; your model never leaves your device.

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