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GLB to OBJ

Extract the geometry of a GLB model (binary glTF) locally as OBJ - for Blender, Cinema 4D and 3D tools. No upload.

Running locally on your device ...

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Your files never left your device

    Is my file uploaded?

    No. Everything runs in your browser - your file never leaves your device. How this is verifiable

    No upload100% local
    Your content stays with youno third-party access
    Servers in GermanyGDPR by design
    Independently auditedTLS A+ · HTTP headers A+

    GLB is the common single-file format for web and AR (glTF in binary form). If you want to edit such a model further in a classic 3D program like Blender, Cinema 4D, Maya or MeshLab, you often need the plain OBJ format. This tool reads the geometry out of the GLB and writes a clean OBJ file.

    The GLB file is split apart (JSON structure plus binary buffer) and all meshes of the scene are read. The node transforms (translation, rotation, scale) are applied so the vertices end up at their actual position in the scene. Several meshes are merged into one combined geometry. Both indexed and non-indexed triangles (also strips and fans) are supported.

    Everything runs entirely locally in the browser - your model never leaves your device. Honestly framed: pure geometry is extracted. Materials, textures, animations, skeletons and cameras from the GLB are not carried into the OBJ, and no MTL file is produced. A broken or geometry-less file is rejected with a clear message.

    Specifications

    Specifications
    Input formatsGLB
    Output formatOBJ
    Batch processingNo
    ProcessingLocally in your browser (JavaScript)
    File uploadNone

    In 3 steps

    1. Drop your GLB file.
    2. The geometry is extracted automatically.
    3. Download the OBJ (e.g. for Blender).

    Limitations: Reads the geometry of all meshes from a GLB (binary glTF 2.0) and writes OBJ; node transforms are applied, meshes merged, indexed and non-indexed triangles (also strips/fans) supported. Pure geometry is extracted - material, texture, animation, skeleton and camera are not carried over (no MTL file). An invalid or geometry-less file is rejected with a clear error.

    FAQ

    Are node transforms applied?

    Yes. Translation, rotation and scale of the scene nodes are applied to the vertices so the geometry sits in the right place.

    Are material and animation carried over?

    No. Pure geometry is extracted; material, texture, animation, skeleton and camera are left out.

    Does it work with multiple meshes?

    Yes. All meshes of the scene are read and merged into one combined geometry.

    Is my file uploaded?

    No, the conversion happens entirely locally in the browser; your model never leaves your device.

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